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Development and debugging of shaders (+CD): Alexey Boreskov

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The book is a practical manual for the development of cross -platform shaaders written in the Opengl Shader Language (GLSL) for use in Windows and Linux operating systems with various versions of the OpenGL library, which has become a standard for computer graphics training around the world. Exactly

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The book is a practical manual for the development of cross -platform shaaders written in the Opengl Shader Language (GLSL) for use in Windows and Linux operating systems with various versions of the OpenGL library, which has become a standard for computer graphics training around the world. It was the use of shadeers in a number of last computer games that allowed to realize complex and impressive effects in real time. The use of the Rendermonkey package for writing and debugging GLSL namepers, which allow you to create a wide class of effects.
The book is designed for both specialists in the field of computer graphics, and for students and graduate students studying this topic. In addition, it can be applied as a textbook on graphics programming courses.
The CD contains cross-platform codes for Microsoft Windows and Linux.

 

Author
Boreskov Alexey Viktorovich
Editor
Kondukova Ekaterina
Publisher
BHV, 2006

 

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Development and debugging of shaders (+CD): Alexey BoreskovDevelopment and debugging of shaders (+CD): Alexey Boreskov
Original price was: $14.00.Current price is: $7.00.
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