The creation and 3D visualization of interiors and exterior in the 3DS Max Design 2012 package are considered. Original modeling techniques using extrusion, lofting and NURBS methods are described, as well as using training grounds, flaps and modifiers, including Hair and Fur. Technologies for creating materials of any complexity are given. The rules for choosing an angle of objects and the principles of lighting, including high-quality visualization using photometric sources, algorithms Light Tracer, Mental Ray and V-Ray plugin, are considered. Attention is paid to animation tools and additional 3DS MAX capabilities. Professional secrets are revealed, the algorithm for working on the architectural project and the basic rules are given, following which readers will be able to create projects quickly and efficiently.
Author
Milovskaya Olga Sergeevna
Editor
Kondukova Ekaterina
Publisher
BHV, 2011
Series
Master
Genre
Graphics. Design. Design
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